Poe returning projectiles. Rains: Rain of Arrows, Artillery Ballista, Blast Rain, Toxic Rain. Poe returning projectiles

 
 Rains: Rain of Arrows, Artillery Ballista, Blast Rain, Toxic RainPoe returning projectiles Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases)

These attacks have a small randomised. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Raine_Live. Caught projectiles spiral outwards when you use Whirling Blades and do not return. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. Vast majority of people playing it are using chain from deadeye. 3/8. PoE Projectiles 3. 1. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. It does not grant a bonus to your character, but to skills in sockets. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. 22, Lightning Trap Saboteur. Icon: R. See full list on poewiki. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. 5% chance to Return to you Supported Skills deal 0. Projectile "Projectile Damage" redirects here. Tag: Support, Projectile. PoE Returning Projectiles Support. 5% increased Projectile Damage This. Attack, Projectile, Totem, Physical, Bow. With a single word, a. Projectiles from Supported Skills deal (70-61)%. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time. Considering that you usually have + Strike Range, that means that with optimal setup for the balls to hit the boss, they will bounce on the floor and then try to make their way back to you. Obvious enough, "projectile attack damage" versus "projectile damage. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Returning Projectiles Support Support, Projectile. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Another good possibility is Shattering Steel or Splitting steel. ) (Returning Projectiles is a new support gem in 3. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Cast Time: 1. The projectiles return to the source. Some gameplay situations become very difficult without the. -----Stream and social media-----Streaming daily at 11:00 am U. nerdler33 • 11 days ago. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. 5% increased Projectile Damage This is a Support Gem. Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Return: By default with for example Returning Projectiles only primary arrow will return. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. 0. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. Hey guys, cast on crit ice spear occultist build is here. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. behind eyes gaming had video on this yesterday, you can check the example on exarch. Chain Support Supports projectile skills, and any other skills that chain. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. DodgyThingy • 4 yr. This is with Wilma's, the stacks would get out of control. I would never assume more than 10% on anything relevant. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Divergent Returning Projectiles Support is a new Dexterity Support Gem. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc trade Anomalous Returning Projectiles Support. So your projectiles won't return until they're done doing all. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. So you probably could tune the build for it to still hit your feet, but idk for sure. Edit: my bad, it also shows without pierce later on, but only 2 hits. now that is a big difference! surely worth considering the swap for single target. With very little investment, that pretty much doubled most of attack projectile damage. Forking Salvo. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). poe. Payment: Visa, PayPal, Skrill, Cryptocurrencies. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. ninja is not affiliated with or endorsed by Grinding Gear Games. Level 20. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. The build excels at clearing fast but also deals good single target damage. Far Shot does not have any equivalent wording. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. The projectiles do the same damage as the initial hit when the damage is unmodified. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Most sources of Returning were Final-Target-Returning. Regex. I looked into this a bit more, and the wiki claims otherwise. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Power Siphon Critical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)% Requires Level 12 Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is. ↖ Implications for Projectile Builds1. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. At the time, Nimis is basically the same thing but on an item. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. I have a nice bow with an open prefix that I could add this mod to. Attack, Projectile, Chaos, Duration, Vaal. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. It does not grant a bonus to your. 21Shrapnel Ballista. Historic Quant/rarity WILL be reverted. Level: 1–20. PoE Planner - Updated Passive Trees for 3. also there is some threshhold (between 90% to 160%. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. Fork Support. Cost: 5–7 Mana. 21 Cold DoT Elementalist Speed Mapping Build - Items. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. 22In this video I go over a potential use for the new Return Projectile Support that. 4Item acquisition. Projectiles won't interact with enemies that have already interacted with projectiles from that set of projectiles (ie ones created at the same time from the same skill use, or the returning projectiles from the same skill use which is considered a different set). Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. Attack Damage: 38–44% of base. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. Projectiles from Supported Skills Return to you. 00% Effectiveness of Added Damage: 110% Requires. Base duration is 12. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. POE 3. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. Pierce - Fork - Chain - Return. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. 00 sec. Requires Level 38. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. Payment: Visa, PayPal, Skrill, Cryptocurrencies. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. On the way back set of fired projectiles still have the limitation of hitting the target once. yobobly •. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). It does not grant a bonus to your character, but to skills in sockets connected to it. Tornado Shot is the same as before. Supports projectile skills. 5% increased Projectile Speed This is a Support Gem. In 3. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". -::- 3. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Returning Projectiles Support Supports projectile skills. Simplified projectile returning. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 13 version of harvest WILL be added back in game. All projectiles have a speed, which can be altered by Projectile Speed modifiers. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. • 8 mo. 65 sec Critical Strike Chance: 5. reply. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. Wiki wiki. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. 3Gem quality. Frigid Bond Support. Supported Skills deal 0. Projectiles cannot chain back to a target it has already hit. Continue reading "PoE Projectiles. It does not matter if the projectile is traveling "forwards" or is "returning". New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". It does not grant a bonus to your character, but to skills in sockets. You. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. It's useless with Explosive Arrow since you want the arrow to stick in a target. Projectiles from Supported Skills Return to you. Attack projectiles return to you from hitting final target. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Shattering especially, since all the projectiles AOE can shotgun so with good. Projectiles from Supported Skills Return to you from final target. It has fourth priority for projectile behaviors,. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. All projectiles have a speed, which can be altered by. Requires a Melee Weapon. Skill functions and interactions. So if you have % increase AoE, Point Blank becomes less effective. 5% increased Projectile Speed This is a Support Gem. Basically, when your projectiles hit a wall, they return. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. Once it's hit one target, a regular projectile cannot hit the same target again. Projectiles from Supported Skills Return to you. If a projectile is unable to perform a behavior in its sequence, it will attempt. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. Corrupted. 3/7. This was made possible in 3. 22In this video I go over a potential use for the new Return Projectile Support that. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. + (30–50) to Dexterity. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Critical Strike Chance: 6. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. This thread has been automatically archived. Regarding number 1: Chris said that the gem was slightly reworked after they recorded the gameplay footage. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. 1. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Frost Blades. 562. Divergent Returning Projectiles Support, Returning Projectiles Support . It does not grant a bonus to your. ago. It causes projectiles to return and pierce all targets while returning. You can test this quite easily on an area that has 2 bosses by having lmp. Every lightning trap already invests in pierce. Corrupted No. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. 77 = ~1. Projectiles from Supported Skills deal 61% less Damage while Returning. Nimis really is a boon specifically. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Patch note: Simplified projectile returning. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Now all effects that cause projectiles to return do so in any case that they can. Fireballs' explosions. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Not a sufficient sample size when there’s only 50% chance to return. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. Projectiles from Supported Skills Pierce all Targets while Returning. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Attack Speed: 50% of base. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. 00% Effectiveness of Added. 8. Further Improvements. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. Level: 1–20. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. Projectiles from Supported Skills Pierce all Targets while Returning. 22 that focuses on speed, explosion, and survivability. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. At this point, we only know 7 of the new support gems. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. 3. Projectiles from Supported Skills Pierce all Targets while Returning. Requires a Dagger or Claw. The returning projectiles also fly past our character and can hit enemies behind us, increasing our. Supports projectile skills. 18. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Return Projectile Support Creates A New Potential League Starter | PoE 3. This build uses i. ; Ricochets: Spark projectiles will. Golden Oil; Buy PoE Currency Cheap. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Enemies can be hit by multiple arrows from the same. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Or the other way around, you'll deal 50% less dmg overall. 2. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Now it just returns to you for a distance that depends on proj speed. 2. Apparently to get it to return you need projectile speed which is fucking hilarious because speed massively nerfs the single. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Skill gem; Artillery Ballista Artillery Ballista Attack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)% Requires Level 28 Summons a ballista totem that propels a sequence of fiery arrows into the air. Simplified projectile returning. Stay sane, Exile! Path of Exile 3. Incidentally,. Returning projectiles account for over a third of our total damage. Effectiveness of Added Damage: 125–165%. 00 sec Critical Strike Chance: 5. Attack, Projectile, Chaos, Duration. He said it was reworked because it seemed janky to. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Had to make a quick video with the new returning projectiles support, The anomalous version provides. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Limit it to lvl 2, quality 20. poe. This is a major damage and quality of life improvement. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. Regex. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Case: Divergent Lightning Trap projectiles have 20% chance to return. Attack, Projectile, Chaos, Duration. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. I would imagine that other duration projectiles will work in a similar way. Split projectiles from Sniper's Mark doesn't return now (undocumented and crucial change). Hertzdonut2 is correct. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. Less of a problem since one of the returning projectiles should hit. Requires Level 38. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. Rings. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. 5% increased Projectile Damage This. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of. Returning Projectiles. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. So for a skill like Lightning Arrow, it's already decent, potentially very good. 75 sec Critical Strike Chance: 5. Projectiles from Supported Skills Return to you from final. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. 21. 22 that focuses on speed, explosion, and survivability. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Lightning Strike is the primary source of damage for this build. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Projectiles from Supported Skills Return to you from final target. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. 80 sec Critical Strike Chance: 5. Returning projectiles can hit the same enemy a second time, yes. It gives - 15% increased Projectile Speed. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Server: PC, Xbox, PS. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Chris' post: All projectiles now behave like arrows. Roughly 3,5x-4,5x Splinters to give a range. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. Skills that can "shotgun" when returning should be. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while. so I am really pumped about the new supporter gem. Projectiles from Supported Skills Fork. Yes returning allows projectiles hit the target twice on the way out and on the way back. ago. Projectile mechanics can interact in counterintuitive ways. 60 sec Critical Strike Chance: 5. Level: 1–20. Projectiles from Supported Skills Return to you. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. . Most sources of Returning were Final-Target-Returning. the difference between the total dps increase from. Projectiles from Supported Skills Return to you from final target. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. With sniper's mark splitted projectiles will also return. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Numbers will look weaker than the build realistically performs.